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I love the idea of this!

But I think it could deliver its message better.

I mostly say this because it is too platforming-focused. I understand you want to demonstrate that it can be a tough life for a cat to navigate the outdoors, but the controls and collision detection are so poor, it feels artificially frustrating.

For instance, the ability to adjust your speed even while in mid-air just feels wrong, and I found myself exploiting this to get past the tricky platforming jumps.

I also understand you use the bird to direct the player through the levels. I liked this when the game first started, and the red feathers make it an easy target, but it gets old.

My favorite part was getting to the house and seeing the bed disappear in- front of kitty.

I personally would have preferred this to be an experience you could fully complete in 10-minutes. As it is, I gave up after about 12 minutes, partly into level 2. I just don't think the gameplay matches the theme and I didn't want to keep playing. I don't think you need all these ridiculous moving platforms and such...and if you do, the control and collision needs to be much better. I also found myself taking damage for reasons I didn't understand.

And just on a graphical note, I know you didn't create these art assets, but the post-processing effects are really strange. Many times kitty's face seems blurred when it shouldn't be, and the effect is especially pronounced when standing in front of a window or something like this:


Here is footage of me playing the game in case you are interested:


Please don't give up, because I would love to see this evolve into a really beautiful message about adoption and strays.